Journal article
Teaching and Teacher Education, vol. 155, 2025
APA
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Sharma, R., Tan, C., Gomez, D., Xu, C., & Dubé, A. K. (2025). Guiding teachers’ game-based learning: How user experience of a digital curriculum guide impacts teachers’ self-efficacy and acceptance of educational games. Teaching and Teacher Education, 155. https://doi.org/10.1016/j.tate.2024.104915
Chicago/Turabian
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Sharma, R., C. Tan, D. Gomez, C. Xu, and A.K. Dubé. “Guiding Teachers’ Game-Based Learning: How User Experience of a Digital Curriculum Guide Impacts Teachers’ Self-Efficacy and Acceptance of Educational Games.” Teaching and Teacher Education 155 (2025).
MLA
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Sharma, R., et al. “Guiding Teachers’ Game-Based Learning: How User Experience of a Digital Curriculum Guide Impacts Teachers’ Self-Efficacy and Acceptance of Educational Games.” Teaching and Teacher Education, vol. 155, 2025, doi:10.1016/j.tate.2024.104915.
BibTeX Click to copy
@article{r2025a,
title = {Guiding teachers’ game-based learning: How user experience of a digital curriculum guide impacts teachers’ self-efficacy and acceptance of educational games.},
year = {2025},
journal = {Teaching and Teacher Education},
volume = {155},
doi = {10.1016/j.tate.2024.104915},
author = {Sharma, R. and Tan, C. and Gomez, D. and Xu, C. and Dubé, A.K.}
}